RADBRO #3171 (HALO) — 3D MODEL
==============================

Radbro #3171 as a full-body, rigged, animated 3D character. glTF binary (.glb),
textures embedded. Built from the NFT art.

FILES
-----
radbro3171_static.glb        no rig. For renders / stills.
radbro3171_rigged.glb        rigged, rest pose only (one static "Rest" clip, no motion).
radbro3171_animations.glb    rigged, 12 clips on one rig (list below).
preview_radbro3171.png       turnaround: studio-lit (top) and flat/unlit true colours (bottom).

CLIPS inside radbro3171_animations.glb (named glTF animations)
---------------------------------------------------------------
Casual_Walk                 walk cycle, loops
Run_02                      run cycle, loops
Lean_Forward_Sprint         sprint, loops (moves forward ~2.2 m per cycle; pin the hips'
                            X/Z for in-place use)
Regular_Jump                standing jump, one-shot (takeoff ~0.57 s, apex ~0.8 s,
                            feet down ~1.1 s)
Idle                        standing idle, loops
Rope_Hang_Idle              hanging from one hand (right hand up), loops
Grab_Bar_and_Swing_Forward  grab and swing forward, one-shot (has forward root motion)
Big_Wave_Hello              big wave, one-shot
Victory_Cheer               cheer, one-shot
Falling_Down                falls over, one-shot
Fishing_Cast                casts a fishing line (motion only, no rod), one-shot
Waltz                       ballroom waltz with an invisible partner; turns ~175 deg over
                            the clip, so treat it as one-shot rather than a loop

SPECS
-----
~60,400 triangles       one mesh, one material
2048x2048 baseColor     embedded, no PBR maps (flat/unlit art style)
24 bones                Mixamo-style naming (Hips, Spine, LeftArm, RightUpLeg, ...)
Y-up, origin at feet    rigged/animated files are ~1.80 units tall to the top of the hair
                        (the halo floats above that; static is ~1.90 units with a
                        centred origin)

Rigs are Mixamo-compatible, so extra clips can be retargeted onto them.
Same skeleton layout as the #652, #4764, #2564 and #723 models.

NOTES
-----
* The NFT is a bust, so the lower body was designed to match: black trousers and
  black shoes. Hands are open and empty (props can be parented to RightHand).
* The halo, the gold-to-orange hair, the wink (one amber eye open, one closed), the
  grin, and the black longsleeve with the YOUR NFT HERE / collection #XXXX patch are
  all part of the one mesh. The halo follows the head and can't be removed.
* No props: Fishing_Cast is the motion only, there is no rod.
* Scale is already normalised (no 100x-too-large import).
* Material is opaque. Textures are flat/unlit by design to match the 2D art. Under
  strong PBR lighting they can look washed out; an unlit/constant material reads
  closest to the source.

LICENSE
-------
Viral Public License (VPL), full text in LICENSE.txt. Use them, remix them, re-rig
them, sell them, put them in games. Anything made from them keeps the VPL, and no
further restrictions can be added.

Original characters by Radbro Webring (radbro.xyz). 3D models by dexedrne.
More: github.com/dexedrne/radbros-3d   Made something? x.com/dexedrne
